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Old Apr 22, 2007, 05:26 PM // 17:26   #21
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Luckily at least rits are seeing a bit more play it seems.
Anet should at least make it so you can take 7 hero's with you. For the 8 player missions.
Possibly even allow copies of hero's you have, like taking 4 zhed's for example,
or 7 margrids to accompany your ranger for example. Then there would finally be no more need to find people. Anet always said they wanted to give players the choise, well, give it then, cause henchies aren't anything like heroes.

I mean, for example doing docks in hard mode, with 3 heroes of level 20, and 4 level 17 henchmen isn't exactly a walk in the park. Now, I'm not saying it should be, but 7 heroes instead of 3 heroes and 4 henchmen would do it for me
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Old Apr 22, 2007, 05:39 PM // 17:39   #22
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Well I was a little shocked when hard mode came out. I decided there were a few key things I wanted to do.

The 2 solo missions and killing Shiro at the end of Factions, because if I couldn't get those done, then there was no chance of a Guardian title.

Have you EVER seen 'GLF 1 more 'sin then we go' in an outpost? I was truly shocked... (and ended up doing Raisu Palace about 15-20 times that evening - best time of 1:32 which I was pretty impressed by).

The big problem is the areas with restricted party size. As someone previously mentioned non-core classess will struggle in these groups since they do fill specialist niche corners. So far a guild group of Monk, Assassin, Paragon and Elementalist has done OK in the 4-party areas, but it hurts not having the meat shields from an MM, or the crazy death-ness of an SS necro.

It just takes longer I guess, and you have to really work with team tactics. I think every class has its strengths and weaknesses, and a badly played character is the biggest problem with most pugs. It still strikes me as hilarious that my KoaBD 'sin can't get into 'normal mode' groups, but my ele, who I admit I am terrible at playing and is probably a hell of a lot less effective, can...

Perceptions need to change I guess.

BdP
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Old Apr 22, 2007, 07:28 PM // 19:28   #23
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People need to stop giving narcism shit :P

Just because sins can solo spike something better than any other character doesn't make them good for pve, where AoE damage is much more viable than solo spiking. Them being able to farm greens means nothing in pve teams. What he's trying to get at is that sins don't offer a team anything great to complete a task- they can't tank, they can't do massive AoE damage as well, their dps sucks outside of solo spiking, they're more frail than rangers, yet have to attack close range. Plus, because the majority of sins think they're naruto and decide to suicide themselves into mobs, people would rather take a wammo over them. At least the wammo has 80-100 armor and has self healing...

Quote:
Originally Posted by Reiden Argrock
It's all about the skill with those class's, mesmer, sin, and paragon are certainly the hardest, or the least understood in any case. It seems that most people who pick up this class, don't play it long enough to actually understand the usefulness of the class and what they are capable of. They then switch over to another class and only remember their ill fated attempt at these more complicated class's and don't want to risk a spot to one in the group, when all they've experienced is failure.

It all adds up to impatience I think. For my part, all i can say is that I wish I could bring more heroes so I could stick in a sin or mesmer, because they rape casters.
QFT

Now to have fun responding to scrubs:

Quote:
Originally Posted by Darth Kukulkan
Says the warrior, narrow minded as usual. THANK YOU OH WISE WARRIOR FOR YOUR VERY INTELLIGENT COMMENT !

And if you the Warrior still don't get a brain, then... No I know just go play WoW please there is a sufficient amount of moron already in GW, now just quit this is better for the community not to have such ignorant players.
I thank you in advance. maybe you will find a game where you can fully express your unlimited potential, such as... let's say tetris, or pokemon ? maybe, maybe... I think sins just have to snob you
Just because he puts warrior in his profile doesn't mean he only plays warrior. I set my profession as monk, but I've played every profession in the game. If you're narrowminded enough to think he only knows about warriors, then there's something wrong with you. Plus, if there's someone I'd choose to quit GW, it wouldn't be him. We need more people from MH and less whiners who don't know anything to stay.

Quote:
Originally Posted by GloryFox
I just love people who comment like this it says a lot about them. I must admit of all of my characters the Assassin has proved over and over again to be the most effective class at killing in PvE. Nothing kills faster than an Assassin. There is simply no reason for the hate.

You must understand Assassin hate is the direct result of the factions monster ability Afflicted Soul Explosion. Apart from this monster ability being set off upon death there is no reason to hate assassins like people do.
I've proved over and over that the sin is the most effective class at dying in PvE as well. Nothing kills faster than a sin? What about a ss or nuker in huge mobs? Warrior's constant DPS with higher armor? Sin hate isn't just from soul explosion, it's from the fact that most sins can't kite for shit when being attacked by 3 monsters at once.

Quote:
Originally Posted by kumarshah
I have seen Assasins in PvE kill bosses to death with their spikes better than any other meele character.
Killing bosses to death faster means what...you have absolutely no argument there for why sins are good in pve groups.

Last edited by Div; Apr 22, 2007 at 07:38 PM // 19:38..
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Old Apr 22, 2007, 11:27 PM // 23:27   #24
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Quote:
Originally Posted by holymasamune
Killing bosses to death faster means what...you have absolutely no argument there for why sins are good in pve groups.
It means than when played by someone who knows how to play with a Sin, they can be quite good in PvE. No where do I say, they are better than a nuker or a ss necro. But they are not useless in PvE either.
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Old Apr 24, 2007, 11:06 AM // 11:06   #25
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Can you people find groups AT ALL then? I'm often advertising in outposts for people to try hard mode out. I started completing the missions on my necro, thats not an unwanted class at all. I'm not too fond of babysitting hench all the time and I actually like playing with real people better. Theres just no people, 1 hour advertising in Vizunah got me 1 monk. It was an awesome monk, but, just 1 guy? OMG ><
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Old Apr 24, 2007, 09:24 PM // 21:24   #26
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Just about any class is pretty usable, providing you have a good build for the task at hand.

The real "hard" part about hard mode as has been said, getting a group if you're not guild playing the whole thing.
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Old Apr 26, 2007, 02:59 PM // 14:59   #27
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Quote:
Originally Posted by holymasamune
People need to stop giving narcism shit :P

Just because sins can solo spike something better than any other character doesn't make them good for pve,
http://www.gwkb.org/cBuild.php?mode=Show&ID=4467
This build outperforms most warriors in terms of tanking/damage.
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Old Apr 27, 2007, 12:27 AM // 00:27   #28
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I'm having trouble finding groups as well. It surprises me how many people either A: Don't want to do hard mode, or B: Have yet to beat the game. There was a uh.. C:.. situation where a Dervish wanted me to join him for Jokanur but he was forcing me to run the build he wanted and called me a newb for not doing so, then proceeded to insult me for half an hour from the outpost while I beat the mission with Heroes.

Anyhow, to the posters who stated that assassins and mesmers aren't getting any use in Hard Mode, I agree. But only under the circumstance that there aren't any around. I've helped guildies beat a couple missions and I've had to shift away from my monk to use my Assassin to kill things like Shiro, or to kill those stupid runners in Moddok Crevice. Single target destruction is unmatched when it comes to what an Assassin can do, and when everything has such a high level of melee tolerance I don't mind having an Assassin around. Just have to be quick with the Prot.

Someone posted earlier that they'd rather overlook a mesmer in the four person areas, like Fort Ranik or Ruins of Surmia. I think that's insane. I never found much of use for Mesmers in PVE, since I would just usually do things like slot Power Drain on Sousuke and Zhed. But with the 100% HCR and HSR that monsters in HM have, it's just not useful for me to do that anymore. I'm using Norgu quite frequently now with spells like Empathy thanks to the IAS that monsters get, and pre-interruption spells like Shame and Mistrust. Having Diversion, Larceny, and Thievery around too has been invaluable with how buff the monks are in HM with HCR and HSR active.
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Old Apr 27, 2007, 01:45 AM // 01:45   #29
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As a mesmer, I can't really complain. I've been getting into groups for the tyria missions and been doing really well. But it is clear that the holy triad is still as strong as it used to be. I still have yet to see this so called "inclusion" on the pve, but I see that there are more open minded people now.
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